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Finally, any attack that isn't an Up Smash, Up Special, grab, aerial, or item toss has had an additional 11 frames of startup applied to it.Your IP address has been temporarily blocked due to a large number of HTTP requests. Grabs require 4 frames of additional startup as we are accounting for a scenario where an attack is blocked. Please note that aerials have 3 frames added to their startup to account for the jump squat duration. You can also technically cancel a shielding state with a grab, but remember that a 4 frame penalty will be applied if you block an attack first.
#SAMUS SMASH ULTIMATE FRAME DATA HOW TO#
As a result, we've created a "recommended list of out-of-shield options" list to help everyone figure out how to deal with those pesky safe aerials.Īs a rule of thumb, you can forego the shield drop animation with an Up Smash, an Up Special, a jump, or an item toss. We've taken a look at every character's tools to consider which moves would be ideal to punish with. Sure people always think of Sonic and Falcon, but this girl has all the ground speed you can want, coupled with great aerial speed too. Luckily, the training mode arms us with the ability to go frame-by-frame. Zero Suit Samus is packed with more speed than you can handle in Smash Ultimate. It's not always clear what the fastest out-of-shield option is. Punishing aerials that have low landing lag might come across as unintuitive at first. Simply releasing the shield button will put your character in 11 frames of recovery before being allowed to perform most actions (this has been increased from Super Smash Bros. Not too long ago, we learned that cancelling the shield into a grab invokes a 4 frame penalty after blocking an attack.